swift-音频播放

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swift-音频播放

//
//  ViewController.swift
//  Swift-AVPlayer
//
//  Created by 品德信息 on 2016/12/29.
//  Copyright © 2016年 品德信息. All rights reserved.
//
import UIKit
import AVFoundation
import MediaPlayer
import AVKit
import AudioToolbox  //导入音频工具箱框架,使用系统声音服务

class ViewController: UIViewController {
  //初始化音频播放对象,将音频播放对象,作为试图控制器的类的属性
  var audioPlayer:AVAudioPlayer = AVAudioPlayer()
  //创建一个视频播放控制器属性,用于视频播放
  var mediaPlayer:MPMoviePlayerController = MPMoviePlayerController()
  
  override func viewDidLoad() {
    super.viewDidLoad()
    //本地的音乐的播放:
    self.localMusic()
    //背景音乐的播放需要现在info.plist进行社会 Required background。。。
    self.backgroundMusic()
    // 视频播放
    // self.mediaPlayerViedo()
    // ios 8 的新类用于视频播放
    // AVPlayerViewController

    //声明一个系统声音标志类型的声音变量
    var soundID:SystemSoundID = 0
    let path = Bundle.main.path(forResource: "callRing", ofType: "mp3")
    //路径找不到就会报内存错误的
    let soundUrl = URL(fileURLWithPath: path!)
    AudioServicesCreateSystemSoundID(soundUrl as CFURL, &soundID)
  }
  
  func mediaPlayerViedo() {
    //视频播放前首先创建一个异常捕捉语句
    do{
      let path = Bundle.main.path(forResource: "loginmovie", ofType: "mp4")
      let movieUrl = URL(fileURLWithPath:path!)
      mediaPlayer = MPMoviePlayerController(contentURL:movieUrl)
      //设置音频播放为全屏
      mediaPlayer.controlStyle = MPMovieControlStyle.fullscreen
      mediaPlayer.view.frame = self.view.bounds
      //设置开始时间
      mediaPlayer.initialPlaybackTime = -1
      self.view.addSubview(mediaPlayer.view)

      mediaPlayer.play()
      //添加一个通知用来监听视频播放是否结束
      NotificationCenter.default.addObserver(self, selector: #selector(ViewController.movieFinished(notify:)), name: .MPMoviePlayerPlaybackDidFinish, object: mediaPlayer)

    }catch
    {
      print(error)
    }
  }
  //创建一个方法用来响应视频播放
  func movieFinished(notify:NSNotification) {
    print("movie ends")
    //获取视频播放控制器
    let player = notify.object
    NotificationCenter.default.removeObserver(self, name: NSNotification.Name.MPMoviePlayerPlaybackDidFinish, object: player)
  }
  func backgroundMusic()  {
    //获取音频会话对象,改对象属于单利模式,也就是说不用开发者写,自行实例化,这个类在各种音频环境中起着非常重要的作用
    let session = AVAudioSession.sharedInstance()
    //在音频播放前,首先创建一个异常捕捉语句
    do{
      //启动音频会话管理,此时会阻断后台音乐播放
      try session.setActive(true)
      //设置音频播放类别,表示该应用仅支持音频播放
      try session.setCategory(AVAudioSessionCategoryPlayback)

      //定义一个字符串变量,描述声音文件的路径
      let path = Bundle.main.path(forResource: "callRing", ofType: "mp3")
      //将字符串路径转化为网址路径
      let soundUrl = URL(fileURLWithPath: path!)

      try audioPlayer = AVAudioPlayer(contentsOf:soundUrl)
      //为音频播放做好准备
      audioPlayer.prepareToPlay()
      //设置音量
      audioPlayer.volume = 1.1
      audioPlayer.numberOfLoops = -1
      audioPlayer.play()

    }catch{
      print(error)
    }

  }

  func localMusic()  {
    let path = Bundle.main.path(forResource: "callRing", ofType: "mp3")
    //        public init(fileURLWithPath path: String)
    let soundUrl = URL(fileURLWithPath: path!)

    //在音频播放前首先创建一个异常捕捉语句
    do{
      //对音频播放对象进行初始化,并加载指定的音频播放对象
      //            public init(contentsOf url: URL) throws

      try audioPlayer = AVAudioPlayer(contentsOf:soundUrl)
      //设置音频对象播放的音量的大小
      audioPlayer.volume = 1.0
      //设置音频播放的次数,-1为无限循环播放
      audioPlayer.numberOfLoops = -1
      audioPlayer.play()
    }catch{
      print(error)
    }
  }
  
  override func didReceiveMemoryWarning() {
    super.didReceiveMemoryWarning()
    // Dispose of any resources that can be recreated.
  }
}

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